I'm creating a loop based platform engine, and I want more players to be on the screen at the same time.
I want to use the same sprite for the different players, and only change a variable to make each player control his sprite.
This looks like the best solution to have a low amount of events.
However, the loop isn't obviously instanced for each player, so when the loop stops for a sprite, it stops for every sprite.
How can I solve this?