Help - Button sequence event for platform game

This forum is currently in read-only mode.
From the Asset Store
Game with complete Source-Code (Construct 3 / .c3p) + HTML5 Exported.
  • Hey guys, im wondering how to make an event...

    When you encounter an enemy, the mouse and the keyboard must be temporally desactivated, then the button sequence mini-game activates.

    Look this pic below

    <img src="http://i.imgur.com/97xGZ.jpg" border="0" />

    Do you know what does mean this picture? i hope you understand it.

    Finally, if this action is completed, return the mouse and keyboard.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Create a global, e.g. 'quicktimeevent'

    Create an event

        + 'quicktimeevent' Equal to 0

        and make all of the normal mouse&keyboard events sub-events of this one

    Create an event

        + 'quicktimeevent' Equal to 1

        and make all the mouse&keyboard events, that control those short button sequences, sub-events of this one

    Last but not least create events that set 'quicktimeevent' to 1 when such a sequence starts, and to 0 if it has ended.

  • Thanks for your reply!

    Let me do it when i get chance and i will tell you later about the results, i will upload a cap here

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)