When should I choose for inserting all conditions in 1 event-block or inserting them as sub events?
Example:
A>
+ System: Is global variable 'Switch' Less than 1
+ Sprite1: Sprite1 overlaps Sprite2
+ Sprite3: Is on-screen
-> do something
B>
+ System: Is global variable 'Switch' Less than 1
+ Sprite1: Sprite1 overlaps Sprite2
+ Sprite3: Is on-screen
-> do something
I -think- option B is more useful for 2 reasons:
- if you want to add something, you can add it to a sub event.
- if a certain condition asks for cpu, Construct won't bother if the first condition is not met.
Am I correct?