i know construct already has a way to handle physics but if anyone wants to learn how to manually implement physics into their game or just wants to learn how it's done here's a link that i came across that provides formulas implemented into a script form with documentation to help readers understand what's going on.
http://www.rodedev.com/tutorials/gamephysics/
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That's really helpful! thanks dude
I really like coding my own physics stuff, cept I'm not very good at figuring out anything beyond my secondary maths schooling lol