So, I have been adding a title screen to my work in progress game..
presently the layout order goes Title screen layout -> Character select layout ->main game layout
I set up a skybox background with 6 1024x1024 textures, on the title screen and have 22 objects in the layout..
I go to the next layout before the main game layout..(character select)
that runs fine.. go to the main game layout
RUNTIME ERROR
I roll back to about 8 saves before with a minimal title screen and just add the basic menu sprites to start redoing the title screen again, thinking there was that duplicate sprite name issue, and begin with about 8 small sprites to create an absolute minimum of assets to make a selectable menu before adding everything else..
main layout runs fine..
add about 4 more small sprites..
RUNTIME ERROR
go back to my full version with the skybox, the 1024x1024 textures, and delete random non essential sprites one by one, running it each time getting runtime errors, and at 5 sprites deleted..
character select -> main layout runs fine.. albeit with a sprite from the title screen appearing on screen (wtf)
reload the file again and delete completely different small sprites, and again run it every time i delete one, getting runtime errors at the main game layout every time, until I remove 5 sprites..
..main layout runs fine..again , with a sprite from the title screen appearing on screen (wtff)
reload the fully finished title screen version , try destroying a ton of objects before moving from title screen to pre- main loop layout..
go to main game loop layout : RUNTIME ERROR
reload it again, try unloading the title screen textures at the start of the next screen before the main layout..
go to main game loop layout : RUNTIME ERROR
half the size of all the skybox textures..
go to main game loop layout : RUNTIME ERROR
delete a ton of large graphics from the main game layout
RUNTIME ERROR
delete the whole skybox with 6 the 1024x1024 textures..
RUNTIME ERROR
can someone please tell me what the heck is happening?? I tried the repeat object name fixer cap and just got the same runtime error again
is there anything I can check, or do?? I'm losing my mind here...why are a few small sprites addint a few Kb causing this, and not a skybox with 5MB of textures? why is it exactly 5 of them?? Why the main layout and not the one before it?? it was all fine until I started working on an innocuous title screen.. I'm not using transitions, although there was one loaded, but even with it deleted, its still give the error, and there's no OR's..