Hi All,
I'm trying to create an enemy that has a custom firing range for each instance of aforementioned enemy. For example, I only want Enemy A to fire a missile whenever the player is within range of it. The problem I keep running into, however, is that if the player is within range of Enemy A, the firing behavior is triggered for Enemy B, C, and D.
Is there any way I can do this without creating a unique enemy object for each enemy I want to place in my level?
Thanks
-Letaceo-