Cool, thanks! That's the first step. Now for the hard part. I want to make a side-view, "cross-section" platformer as opposed to a to top-down game, where you can destroy and create tiles. Sort of like a 2D minecraft.
That means I've got to do a few things I don't know how to do:
- Establish a "ground level" that varies with hills and mountains, etc.
- Dirt is almost inevitable at that "ground level", and get's less and less likely as the distance from the ground level increases.
- As you get deeper and deeper, you get more and more stone until stone is inevitable. Similarily for empty air.
As far as I can tell, this means creating some kind of function to replace the Perlin Noise. Any thoughts?