I had an event... and a sub-event under that... and an else condition under that sub-event. Now, I didn't have the else condition as a sub-event, it was directly under the first sub-event. But I created another sub-event under the else condition, with a Wait object, and now the whole string of events is glitched up. I can't operate my game properly unless I delete the whole thing. Somehow, having a sub-event under an else condition, using a Wait object will screw up Construct.