Custom Platform Behavior

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A pack of 76 platform designs for a platformer game with a mushroom/jungle theme
  • Well first thing I want to know is there really any reason to recreate platform behavior? the way I see it, its excellent starting point, you can always expand upon it with new custom controls.

    Second is what are possible ways to accomplish this? I tried doing it with just events and it nearly drew me insane.

    I was stuck right at the gravity, no matter what I did there was random chance player would move couple of pixels into ground Is it even possible to do it with just events?

    I know some ppl were doing this with Physics behavior, But I have not used it much.

    What are the Dis/advantages of physics based platform behavior?

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  • I really don't think there's a need to make custom platform movements anymore. But, if you do want to make your own, there's a fairly simple way to solve the issue where you get stuck a few pixels below the ground. Something like:

    +While
    +Object overlaps ground
        -Set Object Y to Object Y - 1
    [/code:19dbdkoc]
    The while in the event will push the object up 1 pixel until said object is no longer overlapping with the ground.
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