Collision Methodes for Beginners

This forum is currently in read-only mode.
From the Asset Store
Latency independent responsive controls. Beginner friendly documented.
  • Just Run this cap, and explore the buttons, and move the thingy.

    The thingy stops moving when it detects overlapping or collision between the red thingy and the green walls.

    You will see very clear what a detection by Point, bounding, and pixel means,

    and what happens when the objects that overlap/collide have different detection methods.

    The points, the boxes, or curve point to where the collisions happen.

    You will also notice the limitations of the overlapping/collision system

    if you use the same object

    as player object (a sprite moved by the player)

    and to detect where this same object has to stop (at its boundary's, like a maze, walls etc .....)

    One of my next post will be about "sensors".

    In the "sensor" approach we will use one visible object that we move around, and several other objects (invisible sensors) to sense its movement boundary's.

    Plz play with this a few, and try to understand what happens.

    http://www.mediafire.com/?ektnza4wt25

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)