Character moves by itself

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This is a code so you can see the same skin on all screens (peers). Each peer gets a skin, in addition to 4 directions t
  • Have you updated your graphic card drivers ? Your browser ?

    I haven't tried to update the browser, didn't even think about that...

    I'm going to try this as soon as I'm home.

    Thank you in advance if this solves it <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Have you updated your graphic card drivers ? Your browser ?

    ya it's up to date.

  • > Have you updated your graphic card drivers ? Your browser ?

    ya it's up to date.

    Now my graphic card and browser are up to date...still the same :(

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  • I think it happens when you are pressing a direction, and the frame skips, and it 'remembers' that movement state, and keeps walking in that direction.

    I have the same problem on a 4870.

    The way to fix it in-game is quite simple; walk in the direction your character is walking, and it will reset.

    To fix the actual bug? I'm not so sure.

  • I think it happens when you are pressing a direction, and the frame skips, and it 'remembers' that movement state, and keeps walking in that direction.

    I have the same problem on a 4870.

    The way to fix it in-game is quite simple; walk in the direction your character is walking, and it will reset.

    To fix the actual bug? I'm not so sure.

    The same thing is happening to me using Chrome with one of the games I am working on. Your quick fix works. I'm glad to know that my game works correctly for people with good graphic cards.

  • Hey man, don't knock the 4850 and 4870 series of cards; they were the cards back in 2009. They're still not terrible by any means.

    I think it's perhaps because Chrome doesn't utilize the GPU as much as it possibly could that leads to this problem.

  • Ya, I agree it has to just be a browser support issue with Chrome because my game works flawlessly with Firefox, IE9, Opera, and Safari. Well maybe not so flawlessly with Firefox but close.

  • Well maybe that will solve all xD, never tested with another browser, just IE8 and because I don't really like IE. Going to try with IE9 and see if it's still making it buggy.

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