I'm using the canvas object to create a psuedo-bloom lighting effect in my game, but I'm having trouble when it comes to scaling the game to full-screen. The scaling system I'm using should automatically zoom all layers to fit the screen size, but this doesnt seem to effect the canvas object, which stays at it's default size. If I try to resize the canvas object seperately to the layers, then it scales up incorrectly.
Here's an example of what I'm talking about: http://www.mediafire.com/file/z2rzlmktl ... caling.cap
If you deactivate the 'Scaling' group, you can see the effect working properly in window form. And with Scaling on, you can see the issue I'm having here. Any ideas as to how I can make the canvas object scale up and still capture the layout correcty?
Cheers, Tom
(Oh, and the background image in the example isn't mine. I think it's from Avatar: The Videogame. I just needed something to apply bloom to )