Add Object to other layouts

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Customize the animation of character when item changed
  • Is there a way to push a button on layout1 and have it manipulate (destroy/create) an object on layout2?

    I have actually managed to destroy a sprite from one layout on another, but I can't seem to create a new sprite to replace it.

  • You could set a global variable on Layout 1 as an indication that such-and-such sprites should be destroyed or created. When Layout 2 is loaded check the variable in Start of Layout and create or destroy them as then needed.

  • You could set a global variable on Layout 1 as an indication that such-and-such sprites should be destroyed or created. When Layout 2 is loaded check the variable in Start of Layout and create or destroy them as then needed.

    Thanks, I was hoping I was just missing something simple again.

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    On a related note, is it bad to set up more than one array?

    I prefer to use smaller data sources, more localized. Like one array for the player, one for the enemies, and so on, instead of one large array.

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  • On a related note, is it bad to set up more than one array?

    I prefer to use smaller data sources, more localized. Like one array for the player, one for the enemies, and so on, instead of one large array.

    That should be fine. You might actually end up saving some memory that way.

  • That should be fine. You might actually end up saving some memory that way.

    Thanks, I was hoping that was the case.

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