for "object on layer" you will have to pick an object.
Its not "any object" on layer.
To launch the "object on layer" event ...
You do
new event/condition
pick an object
choose "on layer" (for the object u picked in the wizard)
thats not close to "any object" on layer x
right ?
Annoyend ?
The object field in the actions wizzard would be still there. We need it in some circumstances.
But it would be so much easyer to leave it blanco when combined with loops that pick more objects.
Mostly loop events, collision events, overlap events and (more importand) behaviour events. Knowing the action will adress to all the objects picked. And in case of a loop , the objects picked by the loop and in order of the loop.
You say its possible to pick all objects on layer (x) by an event.
Now how do you attach an action to that ? To adress all those objects ? When the action is forced to pick One certain object .. or instance of an object ?
(besides give ALL the objects a family name)
it is ofcourse possible this way ...
Assuming there are only 4 objects and there instances in the game, namely ...
"right_block"
"left_block"
"top_block"
"bottom_block"
then this
(event) "right_block" on layer 7
_______or
______ "left_block" on layer7
_______or
_______"top_block" on layer 7
_______or
_______"bottom_block" on layer 7
_____________________________(action) ?????????????????????
wich action would you attach adressing all objects picked by the evening blok ?
I think ... the rigth answer is ...
In the event sheet .. click on "add action"
Pick any object .. but be able to leave this field blanco ...
code the actions ... as needed
but since the actions "object" field is blanco, it will run on every object picked, ..
in this case
adressing
all
"right_block"
"left_block"
"top_block"
"bottom_block"
's
on layer 7
wich action would you attach to this ? I could be wrong, and in fact that would be nice !
Ofcourse, i could return to the solutions that i suggested in earlyer posts ...
and now i think about it ...
would't that be easyer ? rich ?
to have an system object "event picked objects"
then it would be so easy
(event) "right_block" on layer 7
_______or
______ "left_block" on layer7
_______or
_______"top_block" on layer 7
_______or
_______"bottom_block" on layer 7
_____________________________(action) event picked objects.x +1
and be done ...
and Major inprovement !!! would be !!!
when i later in the developping of the game, decide to take the object "bottom" out ...
i take it out the event, but i dont have to reprogramm all the actions.
hope u see what i mean . or that some one writes it in good english ..
j0h