Okay so iv'e been making some decent danmaku, and a few basic unfinished Danmaku games, but one thing I noticed is that the creation of bullets and enemies takes alot of space, even when seperating the events in appropriate groups, so what I wanted to create was functions, but I dont know how.
For example if I could use a function like this:
CreateShot(X, Y, Speed, Angle, Frame, Additive)
It would be alot more managable than setting the bullet's parameter with 6 different events.