Directx on Create Installer when compiling

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Fully commented source code/event sheet & sprites to create a space shooter game
  • Since the Construct installer downloads/installs the DirectX aug2008 (and C++ libraries) when we're installing it, couldn't you make it so the game installer does the same?

    I mean, would it be viable to have an option when you're compiling the game and creating the .exe to add the DX web installer redistributable in the same package?

    I usually try my game on different computers, and most of the time they don't have that exact directx installed.. and sometimes I send it to someone so they can test it, then if it doesn't work I have to send the microsoft link so they can download it, it's quite annoying.

    Just wondering if that would be possible.

    Thanks!

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