Pathfind

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Units do not overlap each other and use different ways if there are several free ways.
  • Hello, I was wondering if there is any lighweight pathfind plugin od addon out there?

    I found several but when i used it in a maze like layout fps dropped to 3

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  • A maze sounds like a real killer case when it comes to pathfinding unless there's a specialized algorithm, one specially made for mazes. The built in A* implementation is in the RTS behavior, which I've used to great extend with a fairly complex finite state machine AI.

    I haven't looked into any pathfinding plugins myself because the RTS behavior has always cut it for me. A* is widely used in the game industry for its versatility (as it's a general search function F.E.A.R. even used it for AI decision making as well as their pathfinding), I'd be surprised if its performance wouldn't suffice unless it's a very well-defined case that requires heavy optimization.

    That being said there's many ways of implementing A* and I don't know what kind of approach Construct has. You can read on this on Wikipedia.

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