This effect draws color gradients over objects, using the object's alpha as a mask. It handles semi-transparencies and can be mixed with the original colors of the object. It is very useful in combination with (but not limited to) the text object, as you can see here:
How to use it:
Gradient type (float)
radial = 1
linear = any other number
Direction (float)
if type is radial: inside to outside = 1
outside to inside = any other number
if type is linear: top to bottom = 1
left to right = any other number
Color 1 Red, Green, Blue and Opacity (percent)
the values in percent that define the first color
note: values outside [0, 100] can be used (e.g. to fine-tune the softness/hardness of the gradient
Color 2 Red, Green, Blue and Opacity (percent)
the values in percent that define the second color
note: values outside [0, 100] can be used (e.g. to fine-tune the softness/hardness of the gradient
If the opacity is set to a value lower than 100%, the gradient is mixed with the underlying object's colors. Furthermore, the opacity of the gradient is relative to the object's opacity:
A 100% gradient from full red to full blue assigned to a full green object whose opacity is set to 50% will result in an 50% transparent gradient from full red to full blue.
A 50% gradient from full red to full blue assigned to a full green object whose opacity is set to 50% will result in an 50% transparent gradient from yellow-ish to cyan-ish.
How to install:
Download "Gradients.fx" and place it inside the effects folder.
Download:
Gradients.fx