Fellow C3 devs aspiring to publish to mobile might be interested to know:
- The game uses only native C3 plugins, no third-party plugins. Consumable and non-consumable iAPs use native iAP plugin and AdMob rewarded ads are delivered using C3 MobileAdvert.
- Early indications are that iAP purchases account for 70% of revenue being generated. More than ads at this stage.
- Most commonly purchased iAPs are: 1. 5000 creds, in-game currency (lowest consumable iap available), 2. Unlock ALL. Which is the highest value non-consumable iAP in the game. So I actually have player's prepared to spend ~US$15 to unlock everything in the game :D (feels good man!!!).
I'm currently trying to market as much as possible..