A different dice game. Each throw calls for a new decision. From an idea by Sid Sackson.
LINK
Rules
Two Combinations and One Reject
The 5 dice are thrown and the player the divides the 5 numbers into two "combinations" of two dice each and one "reject". The two combinations are marked in the top columns and the rejects is marked in the bottom.
For example
The player throws a 1, 1, 2, 4 and 5.
One of the many ways in which can be divided is by combining a 1 and the 2 to make a total of 3, combining the 4 and the 5 to make a total of 9 and leaving a 1 as the reject.
Only 3 Rejects
The player continuing in this manner, throwing the 5 dice and dividing them as he choose. He, however, is limited to 3 different reject numbers, and the player must divide the dice so as to have one of those 3 numbers as the reject.
If, after the reject numbers have been set, the player make a throw containing none of the three numbers, he gets a "free ride". He can choose any two combinations he wishes and ignore the fifth die.
For example
1,2 and 5 have been marked as the rejects. A throw made 1, 4, 4, 4 and 6. The player has no choice but to divide the dice 4 and 4, 4 and 6, with 1 as the reject.
The Game Over
The player continues throwing the dice until one of the three reject numbers has 8 marks placed next to it. Play is then completed and the game is scored.
TO DO
- Credits page
- Sound (and background music?)
- In game help
- Classic mode?
- Desktop or mobile version?
SCREENSHOTS