I'm making a 2D space extraction game, but I really wanted to make true unlimited variation of my planets/play space. So I use math and magic to generate colorful shapes from scratch, and turn them into plants. These are not stitched together pre-defined art assets, these are generated from scratch. Each image shows at least 1 "Tree" and 1 "Flower".
PLEASE NOTE - It's a very early build, and my game is fully placement art and heavily under development. It all looks out of place, but I wanted to show off the tech's variation capabilities. These were a few planets directly in a row, not just taking what I thought looked best.