Go To Hell - DevLog

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  • Hey everyone! How's it going? Finally, the last part of the factory scenario is ready. There are three in total! This time, it's the section where the player is on top of the buildings. It's a short video, but I wanted to share it with you!

    Oh, and another detail I added: there are items that could obstruct your view, but now they have reduced opacity, so they won’t get in the player’s way anymore.

    If possible, follow our channel—it helps us a lot! lnkd.in/duejJup5

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  • Hey guys! I'm so happy to announce the official website for Go To Hell (https://www.gotohellthegame.com)! It's a simple site with a few links, but we’re working on the first game trailer. Once it's ready, I'll upload it there and add more information about the game. Please feel free to visit the website<3

  • The three factory levels are almost complete in terms of aesthetics (no enemies, NPCs, or other elements have been added yet). However, I wanted to share with you how the three levels look together! I've improved my parallax technique (hehehe), especially in Level 01, which I think shows a HUGE difference!

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  • Hello everyone, how’s it going? The day we present the animated LORE of our game is getting closer! 😊 But while it’s not ready yet, in this video, I’d like to introduce our music/radio system:

    In each part of the game environment, there are radios, and every area has its own unique music. The closer you get to the radio, the louder the music becomes. However, there’s also a section with an actual radio system, and I invited Brazilian musicians to include their songs in the game! And it turned out amazing!

    Currently, we have 3 musicians, and we’ll have a total of 5! Check out the video 😊 !!!

    And please follow us on our YouTube channel: lnkd.in/d85nz-TX

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  • Our game lore:

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  • The video speaks for itself, no need for much explanation here! Create a game based on your own ideas, not one that imposes a way of thinking on you.

    If you liked it, follow us: youtube.com/watch

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