Just for clarity, this.#runtime.objects.Camera.getFirstPickedInstance()
is a sprite with the scrollTo behavior enabled.
I don't know how you read the article. There is this paragraph here:
It's also a good way to test you have used dt correctly. If you have used it correctly, setting the time scale to 0 will stop everything in the game. If you have not used it correctly, some objects might continue to move, even though the game is supposed to be paused! In that case you can check how those objects are moved, and make sure you are using dt properly.
You should also read this article: construct.net/en/blogs/ashleys-blog-2/using-lerp-delta-time-924