Ashley
Thanks for the response!
As far as recreating vanilla behaviors, The runtime for Collision engine is missing the calls for pushing objects from collisions. I put a feature request in back in april maybe.
Is this something you are possibly planning to add?
As it happens, I have to push objects from overlaps that aren't solid, so the custom behavior doesn't work anyway and I have my own solution, but I think other users would benifit from having an api for that. Even better if it allows us to choose the max distance to test for instead of being hardcoded.