[quote:2nzg63c4] An Addon and a plugin are two distinct things - Addons are things like Data & Storage, Form Controls etc? whereas plugins are third-party code designed to bridge specific gaps?
Yes; but since addon and plugins are both generic terms terms that means practically the same thing, don't forget to be specific: construct add-on/plugins , phonegap plugin.
[quote:2nzg63c4]I've not done this - where do I need to add (window.plugins.socialsharing.share) ?
It's in the tutorial you have been following.
[quote:2nzg63c4]just checked this url out - it's a paid service, correct? I'm guessing the $9.99p/m option is the one everyone goes for?
Dont pay for it, there's a free tier.
[quote:2nzg63c4].although I don't know what Cordova actually is)
https://www.quora.com/What-is-the-diffe ... its-engine
They both do the same thing which is wrapping your html5 game into an app ready to be published in the store. Cordova is free and you use it locally (no online build service). Phonegap is owned by Adobe, and it's basically Cordova plus some useful features.
[quote:2nzg63c4].what it is I'm asking or where to ask.
Implementing the share function is done in 2 steps:
1- calling the share function in C2 in your eventsheet (as explained in the tutorial).
The share function is part of a phonegap share plugin. So step 2:
2- the build service has to find and add the phone gap share plugin, otherwise you function call won't work.
So just ask how to use the social share plugin (.https://github.com/EddyVerbruggen/Socia ... Plugin.git) in construct 3
I don't use construct 3 yet so I have no idea either. But Adobe build service is fine.
Btw this the wrong sub forum.