Editor SDK: How to get blob from WebGL texture?

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  • Hi devs, does anyone know how I can get the image of the tilebackground as blob or image64?

    OnCreate()

    {

    var self = this;

    const object = self.GetProject().GetObjectClassByName("TiledBackground");

    try {

    console.log(object.GetImage().GetCachedWebGLTexture())

    } catch (err) {

    console.log(err)

    }

    }

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  • It's not currently supported. What do you need it for? You could post a feature request.

  • It's not currently supported. What do you need it for? You could post a feature request.

    I'm currently building some sort of layout sync which basically gets all the objects in a layout and then sends all this data to a server. Everything works fine with X,Y Position, Width and Height - the only thing I'm missing here is getting the image of e.g. a Tiled Background. It would really level up edittime if we can somehow get the images of objects - I mean for what is the WebGL texture else?

  • It's not currently supported. What do you need it for? You could post a feature request.

    What would really help me as well (and maybe save you some time instead of implementing a whole new feature in the SDK) would be if you could tell me how I can get those blob URLs from each object? As you can see I can simply grab them using F12 inspector while an animation editor is open - however I'm not sure on how I could automate that as you would then need to manually open the editor image editor of each sprite at once.

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