Is there a way to add custom "common ACEs"

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  • Basically the title.

    I want to be able to add common aces to a project in order to get around the limitations of behaviors and families not being able to be nested. Since I have a number of families that need access to raytracing, and some of those families have the same objects in them, alot of objects end up having 3-5 los behaviors on them and a similar number of custom movement behaviors.

    Nested families or ECS would solve this issue, but apart from that, being able to add common functionality to all objects is also a way to deal.

    Without duplicating code, my current workaround (event sheet ecs) is cumbersome and result in object count bloat, necessary and abundant "foreach" loops with picking byuid, and event sheet overhead increase, resulting in poor performance.

  • There is not currently any SDK support for common ACEs. Those are implemented as an internal engine feature at the moment.

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  • Okay, do you know if there was any plan to allow such a thing? Or is that problematic?

    Currently I have been moving more and more functionality into scripts or addons as that allows me to avoid event sheet forloops, but I still preffer the visual nature of event sheets over scripting.

  • We have no current plans to cover it, and to consider it it'd need to be posted as a feature request outlining the use case.

  • Cool, Thanks.

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