How do i make a word search game?

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Searching is a game where you are challenged to find all the images with the requested letter in 30 seconds.
  • Can someone help me? I want to make a word search game using construct 3 for my fyp. But I dont know how to do or even start making it. Can someone help me how to make a wordsearch game. Just a simple one is enough.

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  • 1. Understand the Basics of a Word Search

    A word search game consists of a grid filled with random letters.

    Some words are hidden in the grid horizontally, vertically, or diagonally.

    The player highlights these words to find and "solve" them.

    1.1 Project Setup

    Open Construct 3 and create a new project.

    Set up the project resolution (e.g., 1280x720) and layout size depending on your preference.

    2. Design the Layout

    Add a Grid Layout to represent the word search puzzle board. This will be a visual grid where players select letters to form words.

    2.1 Plan the Layout

    Grid: Use a consistent grid (e.g., 10x10 or 5x5) for the puzzle. Each cell will contain a single letter.

    Words List: Display the words the player needs to find.

    Scoreboard: Add a small scoreboard to show the player's progress or score.

    3. Create Your Assets

    Grid Cell:

    A small square or rectangle to represent each letter in the puzzle.

    Add a letter to each cell dynamically.

    Background:

    A simple static background or decorative design.

    UI Elements:

    Text boxes for displaying the word list, score, and timer.

    4. Game Elements

    Puzzle Generator:

    Fill the grid with random letters while ensuring the words are placed correctly.

    Selection Mechanism:

    Enable the player to select multiple letters by dragging their mouse or finger.

    Validation:

    Check if the selected sequence matches any word in the word list.

    Feedback:

    Provide visual or audio feedback when the player finds a word or selects incorrectly.

    5. General Workflow

    Design the Layout:

    Start by placing the grid (use placeholders if necessary).

    Add space for the word list and score.

    Implement Word Placement:

    Create the logic for placing words in the grid (e.g., horizontally or vertically).

    Fill the rest of the grid with random letters.

    Highlighting Words:

    Allow players to click and drag across the grid to highlight letters.

    Track the selected sequence and compare it to the word list.

    Scoring System:

    Each correct word adds to the score.

    Highlight found words permanently to indicate completion.

    Game Over Condition:

    The game ends when the player finds all words or the timer runs out.

    6. Test and Improve

    Test the game thoroughly to ensure words are generated correctly.

    Adjust the difficulty by changing grid size, number of words, or time limits.

    Add finishing touches like animations, sounds, or special effects for better user experience.

  • Aizuddin1573 Your question is too general and vague. This is not how this forum works. You need to do your own research first - there are official examples, tutorials, youtube lessons, google. Once you've started working on your game and have specific questions, we'll be happy to help.

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