So when a character is "hold" his LOS range gets bigger and I want the "playerLOS" to reflect that. It's like a range indicator.
This is working perfectly fine. But I don't understand why.
I'm never referencing the playerLOS's parent in the condition, why only the correct instance grows? Its like it's reading my mind haha.
Here is a video of the behaviour
The events:
The reference of the object. I only have 2 events for this object.
A few days ago I put this object in a container with one of the characters sprites until i realize it didn't work with families and i then i removed the container. Could that be it? I really don't think it's in the container anymore.
Now here is the thing, it would be absolutly FANTASTIC if i can make this work for other stuff.
I'm still new to construct and im having a lot of trouble learning all the nuance to how picking works.