I have a sprite with the orbit behaviour and i want it to change directions every time it hits a solid object, but its not working and i dont understand why
here is what i did:
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Don't need to make it too complicated like that.
You only need to set the orbit target, primary radius and speed on start of layout.
Then on collide with the blue sprite, set speed of orbit = -Self.Orbit.Speed
The problem with your eventsheet that the flow could go like this: