other events change the animation so i cant use set animation here.
im not bothered about the rotation that is sorted in my game.
am i right that the set up i have should play the animation when walking and stop when not walking?
because i had a very similar set up a few days ago but now it seems to be inverted and i cant figure out why.
You don't really need the key released events they should be taken out also because they are trigger events. The events should be simple, key is down set walk animation. And then player is not moving, set idle animation or stop walk animation.