When/how does a sprite icon get updated in the Project explorer?

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Fantasy Game includes more than 600 sound effects inspired by hit computer games like World of Warcraft and Diablo.
  • I often have to delete and reload sprite animations for my sprites. Since a sprite requires at least 1 animation to exist, I keep a placeholder (blank) animation for each sprite object. After I delete/reload the sprite animations, the sprite's icon in the project explorer now shows the placeholder animation, which makes sense since all the sprites of that instance have their 'initial animation' set to the placeholder animation. However, when I go through my project and update all the sprites to have their 'initial animation' set to the proper animations - and none of them have 'initial animation' set to the placeholder animation - the sprite's icon still shows the placeholder animation. At some point C3 fixes the issue, and the proper icon is set in the project explorer, but I'd love to know how/when that happens so I can trigger it myself.

    Thanks

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  • This sounds like a subtle bug.

    The icon is supposed to be updated when you close the animations editor after making changes, when you change the initial animation or initial frame from the properties bar and when you undo/redo any of those changes.

    The best is to file a bug in our tracker, and make sure to include the reproduction steps.

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