Use 2 bullet behaviors. Make sure set angle is not selected for either.
-> Sprite: Set angle toward (Center.X, Center.Y)
-> Sprite: Set Bullet angle of motion to Self.Angle degrees
-> Sprite: Set Bullet speed to distance(Self.X,Self.Y,Center.X,Center.Y)÷2
-> Sprite: Set Bullet2 angle of motion to Self.Angle+90 degrees
-> Sprite: Set Bullet2 speed to distance(Self.X,Self.Y,Center.X,Center.Y)×4
Not sure how you would use physics for it, sorry.