Does anyone have a suggestion for the best way to keep track of number of orbits using the orbit behavior?
Rotation gives you the angle you are at, so conceivably you could store the starting angle, then when it hits it again you increment a counter.
I'm trying to program 2 revolutions, then start accelerating the opposite direction, go 2 revs then repeat...
but Orbit.Rotation wraps 0-360 back to 0 again.. so if you start at 200 going CCW it will go to 360, then back to 0 then to 200. so its hard to count.. it's not like other rotations that keep going up.
any suggestions?