You would simply keep a count of destroyed objects in a global value from layer 1. Then when you go to layer 2, using the ‘on layout loaded’ event you create the number of objects based off the number in the global value.
Andy
Appreciate the help guys! I set two variables (OLD, NEW)
When I destroy the object in layout 1 I add to the OLD variable.
Then when I move to layout 2 I use a REPEAT action to create an object,
REPEATED (OLD - NEW) number of times.
Then as each object is created it adds 1 to NEW.
I do the reverse so I can move between layouts without creating or destroying extra objects.
This is how I figured I could do it, let me know if you guys see any problems with this method.
So far no bugs.