I'm not exactly sure what you are asking, and what a "get over it" game is. But, I'll do my best.
Setup an Event that checks for the Pickaxe Object colliding with the Floor Object for it's conditions. Then in the Actions for that Event, have a MoveTo or Tween Behavior move the Pickaxe Object in the direction you would like it to move.
If the Pickaxe Object is pinned, and the Character Object is following it's X and Y axis(ticking off those boxes in the Pin Behavior Properties). It should move the Pickaxe as well as the Character in the direction you choose.