The documentation says that I can get the turrets target with 'targetuid'. I assume this would work like, 'Pick object by UID - turret.targetuid', but I get nothing (i.e 'targetuid' doesn't come up as an option when I type turret.)
I don't want to fire a bullet, rather create an explosion immediately at the target, so I need to get the object that the turret is firing at (the turret is rotating and 'firing' but I just can't work out how to pick the object).