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however, i do like that approach, so as a capx isnt indefinitely floating online. smart.
i believe what you're looking for, is (something along the lines of):
On Click - set variable "Mouse1" to Mouse.XY
-Is Click Down - Set Variable "Mouse2" To Mouse.XY
- Set Sprite Rotation to "Mouse2" - "Mouse1"
-On Click Released - Set Variable "Mouse2" to Mouse.XY
- Set Sprite Rotation to "Mouse2" - "Mouse1"
this would set a variable to the mouse start position, and a second to the current/end position, and subtract the start from the finish, i.e. if start is 208, and end is 220, 220-208=12, so it'd set the rotation to 12. its not gonna be something you can copy and paste, youll have to fine tune it. id suggest making the -is click down -on released into subevents to keep from rotating on every click.