First of all, hello! :)
At the moment I am playing around with Construct to see if I might be able to use it for what I'm trying to do.
I want to make a Pokémon style game and so while I'm messing around with things I am... Using Pokémon's assets (because I have none of my own).
So, what I want to do is make it so that when the player comes in to contact with one of the doors the game moves to the relevant map.
At the moment I am trying to work things out and I think... To begin with I need to create each house individually as I don't seem to be able to create multiple collision polygons in a single image.
But then, I can't work out what the best function to cause the transition would be. Should I make it so that a door is also an individual object and then make it so that the transition happens when the player collides with a door, or is it possible to have the trigger being when the player reaches x co-ordinate on the background?
Any help will be greatly appreciated, however as I'm completely new to this the more simply you can put things the better! Although I did finish the tutorial, that is for a completely different kind of game to what I want to make and I can't seem to find any relevant tutorials for this... (If you do know of any that would help, please let me know)