Kyatric, thank you so much for taking the time to help me! The project you gave me as an example was of immense help and helped me a lot, but after testing I ended up seeing that it is not what I need, as I need the action to be taken while I am touching the screen and not just after releasing it. I managed to follow to a certain point, in this case it jumps normally if I play for less than 0.2 seconds, and lowers if I play for more than 0.2 seconds, but when I stop touching the screen the character ends up jumping, for a few hours that I try to solve, but to no avail.