Is there a way I could hypothetically cause my game to skip ahead in one frame as if the time scale was set to something like 100, but things such as the platformer behavior progress as if they were still at a time scale of 1? If I just set the time scale to 100, things happen like the platformer outright goes through objects due to how time scale works, so I know I can't just set it to 100 in this scenario and call it good. Any work arounds?