Has anyone else experienced issues with the TiledBackground object creating a no load issue at runtime in projects saved prior to the mesh distortion update?
New projects work properly, but I haven't loaded this existing project since prior to update, and first attempt to preview results in this error, where prior to update everything worked as expected
Console Error:
instance.js:4 Uncaught (in promise) ReferenceError: wi is not defined
at TiledBgInstance._DrawStandard (instance.js:4)
at TiledBgInstance.Draw (instance.js:4)
at Instance.Draw (instance.js:8)
at Layer._DrawInstance (layer.js:30)
at Layer._DrawInstances (layer.js:28)
at Layer.Draw (layer.js:26)
at Layout.Draw (layout.js:28)
at C3Runtime.Render (runtime.js:73)
at C3Runtime.Tick (runtime.js:61)
at C3Runtime.Start (runtime.js:35)