I have a basic tilemap building system where there's a number in a textbox and wherever you left click the tile will correspond with that number in the textbox.
Tiles 340 to 390 are designated for 3d objects, when you click to place any of those objects, a corresponding 3d object appears ontop of the place where the tile is. If a tile other than 340-390 is being placed in the same spot, an invisible item removes the 3d object and the tilemap is changed to the new ID + new 2d tile image.
Right now I have two issues.
1. I want to use the tilemap to spawn 3d objects at the start of the layout.
Right now if a tile is ID 390 for example on the tilemap before I run the game, the tile will not create a 3d object over it.
2. When i'm clicking to spawn in each tile, is there a way where I can simply correlate the ID to the object rather than manually say "387 is right wall, 388 is left wall, 389 is bottom wall"