I am currently developing an Instant Game. The problem is that while trying to do tests for the Facebook Instant Game platform, I have already exported and uploaded the project 160+ times. It is impossible to keep with that pace, as I want to test leaderboard, bot subscriptions, multiple rounds for each game, final scores etc...
I have read somewhere that we can setup Facebook local host. But I really cant figure out how I can use this in order to run my tests using Facebook local host.
Is it possible to run the tests without having to upload each time the whole project on Facebook Developer platform, by using local host?
Any directions on how I can achieve this, or how I can reduce the whole time of this process?