I am building a game for a class that requires me to make asteroid objects that split on collision with bullets down to a specific size before they are destroyed. The event sequence for the specific behavior is correct according to the instructions but does not function properly in the preview. The image below lists the events and actions for this group. If anyone has a suggestion as per what I can do to fix the behavior I would appreciate the feedback.
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You should really expand the event and object names. Otherwise we can not understand what you are trying to do.
The else event must be on the same level as its first statement, not below. But we can not see what you want to use the else for.