Hi,
In my game there are 2 players created by Host and assigned ID = Host ID and Peer ID. In order to moving player, I use condition "On Touched Player" (with Host ID/ Peer ID).
For Client, I tried Add Client Input (TouchX) and (TouchY) and Set client Input as following events
+ Touch: Is in touch
-> Multiplayer: Set client input state "InputX" to value Touch.X
-> Multiplayer: Set client input state "InputY" to value Touch.Y
However, in Client's Game, How can I add "On Touched Player" (with Peer ID). I tried this but didn't work
+ Touch: On touched player
----+ player: [X] PeerID = Multiplayer.HostID
-----> player: Destroy
Thanks!