Suggestions on the best way to do 3D jumps / collisions? [SOLVED]

1 favourites
  • 2 posts
From the Asset Store
Template for a basketball game with a 3D aspect (illusion of 3D)
  • C3/Mobile game

    I read "Using 3D in Construct" and I get that collision are the same in 3D as they are in 2D. So how do I handle jumping?

    If the player sprite jumps over the object sprite, then the 2 sprites actually collide instead of one jumping over the other.

    I don't want the collisions to take place until the center of the player sprite runs into the center of the object sprite, but as soon as the collision box of the player sprite comes in contact with the object sprite there is a collision. I don't see how the player sprite can get over the object sprite without a collision.

    How do I jump over the object sprite?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • DUH!!!

    ...... when the player isn't jumping and isn't falling.

    I swear I have worked on this for 2 Days.

    This always happens. I struggle for days with a problem but once I post the question here the answer becomes obvious.

    Sorry.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)