I want to create a "respawn" object. It will be able to spawn monsters and once those are destroyed it will spawn more.
Well, this part I managed to create, but it only works with a single instance. Once i try to add more "respawns" all of them work together.
Once i kill all the monsters in one respawn, all other respawns create more monsters as well.
How can i identify the respawn that created an especific monster so i can subtract from it?