I have an 8x8 tileset that I want to fit perfectly on the screen. This won't happen with my 428x240 viewport. I can stretch it out to 432x248, but then black bars appear at the sides of the screen during fullscreen.
I can't use scale inner, since that cuts off bits of the sides.
Same for scale outer, which cuts off the top and bottom.
Letterbox scale and letterbox integer scale result in black bars.
I can make it 432x240 instead, which still has black bars, though they're barely visible (still annoys me and I don't want mouse input to go off screen for a reason).
Is there a way to just stretch the display to account for these black bars?
(my game is low quality pixel rounded)