Unlike the heading, this is a bit more complicated.
When 'Seed' is visible and Wrong = 1 show 'WrongCompletely' ( sprite)
+ System: Wrong ≥ 1
----+ System: Trigger once
--------+ Seed: Is visible
---------> Seed: Set visibility Invisible
---------> WrongCompletely: Set visibility Visible
---------> System: Set Wrong to 0
---------> System: Subtract 1 from Correct
so when apple is shown I don't want the wrong ( sprite) to show
+ System: Correct ≥ 7
+ System: Wrong ≥ 1
-> WrongCompletely: Set visibility Invisible
----+ System: Pick a random Apple instance
-----> Apple: Move to top of layer
-----> Apple: Set Bullet angle of motion to 90 degrees
-----> Apple: Set Bullet Enabled
+ Apple: Y > 600
-> Apple: Destroy
-> System: Set Wrong to 0
-> System: Subtract 1 from Correct
But when correct = 7 and wrong = 1 the 'Wrongcompletely' sprite shows and the apple doesn't fall. Here is a pic of the debugging